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Devlog
Odyssey
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Devlog
Last Week
July 01, 2022
by
Bá
Hello Everyone! This is the last week of Game Development Methodology and the Odyssey is practically done. I fixed some bugs that the executable still had and started working on the narrative. These d...
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Playtesting
June 24, 2022
by
Bá
This week, I started by correcting some errors I had in the prototype, namely in the camera and the laser to capture space debris. After that, as the MOJO event is on the 27th of June, I started plann...
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Updated GDD & Game Development
June 17, 2022
by
Bá
Hi Everyone! This week I was updating the Odyssey Game Design Document. I reviewed previously studied concepts, such as player experience goals, personas and scenarios. Also, I explored better the way...
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Game Development Cycle #2
June 11, 2022
by
Bá
This week I started working on the second development cycle of the game. First, I started to see what is important to update the Game Design Document, such as experience goals, references, personas an...
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Prototype & Storyboard
June 03, 2022
by
Bá
1
Hello everyone! This week, there were three main tasks: storyboard for Odyssey, build prototypes, and finally, make two peer feedback reports. I started by making the storyboard, where I represented a...
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Game Design Document & Dev Plan
May 27, 2022
by
Bá
This week I had to learn and study about the steps and concepts that should be part of a Game Design Document. After that, I had to prepare and make one for the Odyssey, which was delivered on Thursda...
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Hi Everyone!
May 21, 2022
by
Bá
1
I'm Bárbara and I'm a Game Development Methodology student at Instituto Superior Técnico, University of Lisbon. My background is aerospace engineering but I have a great passion for games, art and...
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