Updated GDD & Game Development


Hi Everyone!

This week I was updating the Odyssey Game Design Document. I reviewed previously studied concepts, such as player experience goals, personas and scenarios. Also, I explored better the way the player controls the game and, in the prototype, I implemented a lighter mechanism of this control, so that the player has a better experience. Finally, for the GDD, I also defined the gameplay time window and the progression dimensions.

Regarding the Odyssey prototype, I started working on the game's start menu and storytelling for the levels.

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