Playtesting


This week, I started by correcting some errors I had in the prototype, namely in the camera and the laser to capture space debris.

After that, as the MOJO event is on the 27th of June, I started planning how I would show the game, what questions I would have to ask the players, in order to evaluate their gaming experience, and what methods should I use to get important data.

Finally, I also started making the poster to show at MOJO.

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