Playtesting
Odyssey » Devlog
This week, I started by correcting some errors I had in the prototype, namely in the camera and the laser to capture space debris.
After that, as the MOJO event is on the 27th of June, I started planning how I would show the game, what questions I would have to ask the players, in order to evaluate their gaming experience, and what methods should I use to get important data.
Finally, I also started making the poster to show at MOJO.
Odyssey
Status | Prototype |
Category | Physical game |
Author | Bá |
More posts
- Last WeekJul 01, 2022
- Updated GDD & Game DevelopmentJun 17, 2022
- Game Development Cycle #2Jun 11, 2022
- Prototype & StoryboardJun 03, 2022
- Game Design Document & Dev PlanMay 27, 2022
- Hi Everyone!May 21, 2022
Leave a comment
Log in with itch.io to leave a comment.