Game Development Cycle #2


This week I started working on the second development cycle of the game. 

First, I started to see what is important to update the Game Design Document, such as experience goals, references, personas and scenarios.

Next, I was analyzing the game's control scheme, more specifically, the control of the ship and the method of capturing space junk.

Finally, I specified in more detail, in the DevPlan, the tasks for the next few days.

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